Posted on July 14th, 2009 by Matthew
It has been a been a while in coming since the server crash, but the new Exhale Game Studio web site is finally completed and online.
The site has been designed to load fast and easy to navigate so have a look around and see what things we have going on.
Posted on July 10th, 2009 by Matthew
The World Skill Competition game is coming along great. Asset and scene management is in place and game play mechanics are going in
rather smoothly. Hope to have some screen shots for the next development update.
Posted on July 8th, 2009 by Matthew
Started development on the Bumps level editor which is coming along rather well. Simple object placement and physics systems are in place and a demo level is soon to come.
Note: Demo level will not be available publicly, sorry guys.
Posted on June 18th, 2009 by Matthew
The World Skills Competition game proposal has been accepted by SAIT and the game is green lit. I will be running a running
development blog so expect to see intermittent posts regarding the progress of this new game. Due to the nature of the project at the current time I am
unable to disclose any specific information but can say that the game will be a rich and hopefully intense space/action shooter.
Posted on June 16th, 2009 by Matthew
The FarSeer Physics engine is working out very well. I have posted a couple of tutorials
over at the XNAinspired website. They are very basic tutorials but should get anyone up and running
with the physics engine and XNA Game Studio.
Posted on June 15th, 2009 by Matthew
Finally found the Physics engine that will be used for the Bumps project. After looking at a number of existing engine I decided upon
the FarSeer Physics engine. This choice was made based on the engines proven effectiveness in use with XNA Game Studio on both Windows
and Xbox 360 hardware. The FarSeer physics library I believe was written using C# and supports all .NET framework languages.
Posted on May 13th, 2009 by Matthew
Early last week I was approached by an organizer of the World Skills Competition interested in having a game developed for the
exhibition booth that could be played that was fast and entertaining. Exhale Game Studio has submitted two submissions that went
in today and they are already leaning strongly towards one of them \o/. I will post if/when we get the bid so stay tuned.
The new XNA Calgary Users Group website has finally been released. With a much nicer and logical look the site should be much more
informative and easy to digest. Have a look if you have time at http://xnacalgary.org.
Posted on April 20th, 2009 by Matthew
Utopian Games, creators of the wildly addictive game on the PC named Bumps has given Exhale Game Studio the porting rights to
bring Bumps to the Xbox 360 through the Xbox Live Community Games portal using XNA technologies. Let me just say that being
given the rights to bring Bumps to XNA and the Xbox 360 is a huge honor. There are some screen shots and additional information
posted over on the XNAinspired website so have
a look if you are interested.
Note: there is a link to download the demo version of Bumps that runs on a windows based computer.
Posted on March 31th, 2009 by Matthew
After about a year of planning and logistics the first step towards creating a centeralized location that people interested
in XNA and XNA Game Studio could use to find other such interested people. The main objective of the XNA User Groups website
is to facilitate the connection between people and any XNA specific user groups, special interest groups or any events and
gatherings going on around the world.
The site is still under construction but you can have a look at how it is coming along at the
XNA User Groups website.
Posted on March 30th, 2009 by Matthew
In honor of my birthday today and the fact that it has been a concierable amount of time between when we all started
on the first release of XNA beta and then eventually 1.0 refresh to now I have decided to release the source code to the very first XNA
application that I ever made, Music Mogul. The game is not complete, and it is by no means a testiment to proper coding or even
appropriate coding practices and game development. The source is being released however in the hopes that it may inspire at least
a few people and help them get a general idea of how a game is made.
For those interested you can download the source code to Music Mogul from here.